2XKO, Riot Games’ upcoming free-to-play 2v2 fighting game set in the League of Legends universe, aims high. Director Shaun Rivera has openly expressed the team’s ambition to compete alongside iconic franchises such as Street Fighter, Tekken, and Mortal Kombat. However, Rivera acknowledges that the game must earn respect within the fighting game community rather than relying solely on League of Legends’ brand recognition. As 2XKO moves closer to full release in 2025, the pressure mounts for Riot to deliver a fresh, competitive experience that resonates with both fighting game veterans and League fans alike.
2XKO’s Goal to Join Street Fighter and Fighting Game Legends
Shaun Rivera has set a challenging target for 2XKO: to stand shoulder to shoulder with genre staples like Street Fighter, Tekken, Mortal Kombat, Guilty Gear, and King of Fighters by the time the next Evolution Championship Series (EVO) rolls around. He knows that being linked to the League of Legends universe isn’t enough in this crowded ecosystem. The team is committed to building a title that players will not only love but believe in long-term.
- Free-to-play model aligns with Riot’s strategy for accessibility.
- Focused on gameplay depth to appeal to competitive players.
- Tag-team 2v2 format adds unique tactical layers compared to traditional 1v1 fighters.
- Planned debut on PC, Xbox Series X|S, and PS5 supports broad inclusivity.
This approach contrasts with the game’s initial reveal in 2019, which received mixed reactions. Producer Tom Cannon mentioned the team scrapped early designs to avoid merely reskinning existing fighting game formulas, aiming instead to innovate within the genre.
Challenges in Gaining Respect Among Fighting Game Enthusiasts
2XKO faces significant hurdles entering a scene dominated by long-standing franchises like Super Smash Bros., Soulcalibur, and Dragon Ball FighterZ. Establishing a competitive niche requires more than recognizable characters; it demands balanced, rewarding gameplay and consistent updates.
- Creating a roster that feels diverse yet balanced without overwhelming newcomers.
- Building a competitive meta that evolves and rewards skill over time.
- Fostering a community that supports esports growth and longevity.
- Leveraging League of Legends lore without alienating fighting game purists.
Riot’s experience with managing esports in League of Legends offers an advantage, but translating that success into a fighting game format remains a complex task. The community eagerly watches to see if 2XKO can integrate tactical elements while maintaining the thrill of traditional fighting games.
Riot’s Comprehensive Plan for 2XKO in 2025 and Beyond
With 2XKO currently in closed beta on PC, Riot Games has revealed plans to launch the game later this year on multiple platforms. The developmental focus emphasizes:
- Iterative testing and player feedback to fine-tune mechanics.
- Free-to-play accessibility combined with cosmetic monetization.
- Seasonal updates and esports integration aligned with Riot’s larger ecosystem.
- Bringing fresh characters and gameplay modes to keep the player base engaged.
These efforts connect with Riot’s broader strategy seen across its titles — for instance, card battler Riftbound and new esports initiatives highlighted in League of Legends esports coverage.
How 2XKO Compares to Other Riot Games Projects and Fighting Titles
While 2XKO shares its universe with League of Legends, it aims to distinguish itself sharply from previous Riot ventures by embracing fighting game conventions and community expectations. Key differences include:
- Dynamic 2v2 tag team format instead of large-scale MOBA battles.
- Emphasis on combo mechanics, timing, and player skill akin to Guilty Gear and BlazBlue.
- Building a competitive scene with support for online matchmaking and tournaments.
Given the evolving landscape for fighting games and esports, with titles like League’s own esports scene steadily expanding, Riot faces the dual challenge of capturing both casual and hardcore players.