The move to franchising in the European League of Legends scene was sold as a step toward stability, better esports infrastructure, and safer investments. In practice, it reshaped Riot Games competition into a closed business model that weakened the ecosystem, hurt player careers, and drained emotion from regional rivalries.
Franchising In European League Of Legends: From Promise To Misstep
When Riot Games franchising reached Europe, the pitch looked simple. Teams bought into a long term slot, shared revenue, and avoided the fear of relegation. Investors liked it and major brands entered the League of Legends esports scene.
On paper, the plan protected organizations from financial collapse. In reality, the franchising business model locked out new talent, diluted competition, and turned the European scene into a predictable loop of the same teams fighting for the same spots.
How Riot Games Sold Franchising To Europe
To understand why franchising became such a misstep, it helps to look at what Riot Games promised. The company highlighted stability, shared revenue, and support for long term planning. The message targeted sponsors tired of unstable leagues and sudden relegations.
In practice, long term league slots removed the fear of failure. Without the threat of dropping out, several teams lowered spending, rotated cheaper rosters, and focused on survival instead of dominance. Viewers felt that shift in intensity every split.
This change created a divide between the official league and the wider European League of Legends ladder. The top league turned into a closed circle, while national leagues and amateur scenes took the role of permanent outsiders.
Impact Of Franchising On Competition In The European Scene
High stakes competition needs risk. Before franchising, the European top league had promotion and relegation, which created constant pressure. Every split could be the last at the top for weak teams. This made matches tense and storylines strong.
Once Riot Games removed relegation, the League of Legends competition shifted. Several squads fought only for mid table safety instead of titles, because league slots stayed safe no matter the performance. Fans saw more dead matches and fewer miracle runs.
Loss Of Underdog Stories And Promotion Hype
The old European format created drama around promotion tournaments. National champions fought for their shot at the main league. Players built careers by dragging small organizations to the top league for the first time. These stories brought life to the whole European scene.
After franchising, this route disappeared. Even if a regional roster dominated its league, the path to the top esports competition depended on buy ins, slots, and business talks instead of results. Fans lost the thrill of watching unknown squads knock on the door of the elite.
When hype around underdogs fades, emotional connection drops. Viewers in smaller countries feel less represented when local champions no longer have a clear road to the biggest stage in European League of Legends.
Weaker Pressure On Underperforming Teams
Without relegation, long term slot owners gained security. That security changed behavior. Several organizations tolerated poor splits, experimental rosters, and half year rebuilds without real risk of losing their place in the league.
In a non franchised league, repeated failure forces either improvement or exit. In the franchised Riot Games model, repeated failure still leads to broadcast time, sponsor exposure, and stable league revenue. The gap between what viewers expect from top level competition and what they receive widens season after season.
Business Model Problems Behind Riot Games Franchising
The franchising business model in European League of Legends targeted serious capital. Slot fees, long term contracts, and sponsor deals structured the esports economy around a small group of permanent teams. From a financial view, this rewarded those already inside.
However, the closed system hurt growth from below. New teams and local investors faced massive barriers to entry, while player salaries and infrastructure costs stayed high. As viewership growth slowed, pressure on revenue sharing intensified.
Limited Mobility For Organizations
Before franchising, an ambitious organization could enter the European scene by building a strong roster in regional leagues, then climbing through promotion. Performance on the Rift was the main filter. That path made the ecosystem dynamic.
With Riot Games franchising, entry depends on buying a slot or merging with an existing license holder. The business model favors large capital over smart scouting. Fresh ideas from rising clubs struggle to reach the main league, even if they dominate national competition.
Unsustainable Spending And Investor Fatigue
Franchised teams entered the European League of Legends league with strong ambitions. Many chased Worlds qualification with high spending on star players and large support staff. Expectations from investors were aligned with fast growth in esports viewership and sponsor interest.
Reality proved different. Viewership grew slower than hype, sponsor budgets moved to short form content creators, and returns on investment lagged behind. With league slots locked, some organizations stayed stuck in a long term commitment that felt like a trap instead of an opportunity.
Player Impact Of Franchising In European League Of Legends
The player impact of franchising in the European League of Legends scene is one of the most overlooked parts of this change. Careers slowed, opportunities shrank, and the gap between academy and main league widened.
With a fixed number of teams, the number of starting spots at the top stayed low. When veterans held on to their positions, young talent from national leagues often bounced between short term contracts without a clear path upward.
Fewer High Stakes Chances For Young Talent
Under the old system, a strong player could climb with ambitious regional teams and reach promotion tournaments. High pressure matches gave scouts clear signals. Players gained experience in real do or die scenarios.
In the franchising era, most high stakes games take place only inside the main league and at international events. Academy and regional games matter less for slot ownership, which reduces their influence on roster decisions. Talented rookies often wait longer for meaningful shots at the top level.
Career Instability Despite Promised Stability
Riot Games positioned the franchised business model as a path to better job security for players. In theory, healthier organizations should lead to fewer unpaid salaries and more predictable contracts. Some of this happened in the early years, especially with better standards.
Yet long term stability for organizations did not fully translate into stable careers. Many players still sign short contracts, face sudden benchings, or get released after one bad split. For rookies, the closed nature of the top competition means fewer chances to prove value before being replaced by the next prospect.
How Franchising Changed European Esports Identity
The European scene in League of Legends built its identity on regional clashes, national pride, and constant movement between tiers. Franchising reshaped that identity into a more corporate, global product that resembles other traditional leagues.
This did not align well with how many fans interact with esports. Viewers follow storylines tied to solo queue stars, regional rivalries, and Cinderella runs from smaller teams. A closed league reduces room for these stories.
Disconnect Between Local Fans And Franchised Teams
In several European regions, national leagues maintain high passion. Local rosters carry flags, speak the local language, and interact directly with their communities. These teams feel close to the audience.
By contrast, some franchised organizations in the main Riot Games league present more as global brands than regional clubs. Roster shuffles across borders and a focus on international sponsors weaken the connection to specific countries. Fans who do not see their region represented lose interest in the top competition.
Cultural Shift From Passion To Product
As franchising matured, broadcast production, sets, and content improved. The league started to look and sound more like a mainstream sports show. High quality segments, documentaries, and desk analysis became routine.
At the same time, some of the raw edges that made the early European League of Legends scene exciting faded. Fewer life or death matches, fewer sudden promotions, and a more stable cast of teams turned the league into a product first and a survival fight second. For many long time viewers, that trade off feels like the core misstep.
What The European League Of Legends Scene Needs After Franchising
Franchising in Riot Games Europe will not disappear overnight. Slot owners, sponsors, and staff build long term plans around this structure. Yet the scene can evolve to repair some of the damage to competition, player impact, and identity.
The key lies in reconnecting the top league with the wider European scene, while keeping financial basics intact. The goal should be a system where talent and strong performance again shape who reaches the main stage.
Practical Changes To Fix The Misstep
Several concrete adjustments would help reduce the negative effects of franchising in European League of Legends. These steps stay within the control of Riot Games and league operators.
- Create meaningful promotion style events where top regional teams challenge lower ranked franchised squads for temporary spots or special tournaments.
- Increase mandatory academy and regional integration, with clear rules for giving rookies stage time in official esports competition.
- Reward performance financially by tying a bigger slice of league revenue to standings instead of flat participation.
- Support national leagues with stronger broadcast tools and direct story crossovers into the main league show.
- Set strict competitive standards that pressure underperforming organizations to invest or sell their slots.
Each of these changes respects the business model while pushing the system back toward merit. If performance on the Rift starts to matter more than logo history or investor weight, the scene will feel alive again.

